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标题: 3D角色骨骼绑定动画实例训练视频教程 [打印本页]

作者: 钓鱼的猎人    时间: 2018-10-24 11:53
标题: 3D角色骨骼绑定动画实例训练视频教程







本教程是关于3dsmax与Vray高端室内设计制作规范工作流程视频教程,时长:2小时,大小:1.7 GB ,MP4高清视频格式,教程使用软件:3ds Max,附源文件,共5个章节,作者:Anass Cherkaoui,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

更多相关内容请关注:3dsMax视频教程专区,中文字幕教程专区























What you’ll learn
Cover the most basic form of 3D Rigging which is linking or parenting.
How to modify the pivot point of an object.
Learn about groups and how to utilize them.
Bone objects, what they are and why they are so useful.
The benefits of working with inverse kinematics. and apply that to our arm rig project.
Work with control objects and constraints to finish our arm rig
The skinning process and how we can edit skin deformations
Requirements
A computer
Any version of 3ds Max
Exercise files are provided
Prior knowledge is not needed
Motivation to learn ??
Description


更多相关内容请关注:3dsMax视频教程专区,中文字幕教程专区




骨骼 绑定 动画 实例 训练




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