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标题: Blender三维角色建模工作流程视频教程 PACKTPUB BUILDING A CHARACTER USING BLEND... [打印本页]

作者: 钓鱼的猎人    时间: 2017-7-2 10:24
标题: Blender三维角色建模工作流程视频教程 PACKTPUB BUILDING A CHARACTER USING BLEND...



本视频教程是由Packtpub机构出品的Blender三维角色建模工作流程视频教程,时长:2小时51分,大小:640 MB,MP4高清视频格式,教程使用软件:Blender,作者:Tim Crellin,共22个章节,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

更多相关内容请关注:Blender视频教程专区,中文字幕教程专区

PACKTPUB BUILDING A CHARACTER USING BLENDER 3D
The purpose of this video course is to help you become familiar with 3D software and basic workflows, from concept to character to the final animation. The course will include different sections, each part adding an extra building block to the final product.
We start the course by fostering a basic understanding and appreciation for the software, including installation, shortcuts, and viewport/panel navigation; this will help you efficiently navigate between windows and panels, and move objects with basic shortcuts. Next, we move on to the basic setup for modeling a simple object, including setting up and scaling reference images appropriately and manipulating a base mesh to build a new, more complex object to model a simple object from a reference image. Next we delve into the base workflow for creating a new 3D character from scratch using reference images and, utilizing the skin modifier, we will create a base mesh for our character and then add extra details to make the mesh look better and more lifelike. The next topic we will look at is rigging—how it works and why it makes life easier for the animator. You will then create a simple rig for your character and apply simple weight painting techniques to clean up the model. For the next step we will learn about simple materials in the Blender internal render engine as well as keyframe animation, while also learning how to add color materials to different parts of a character mesh so that you have a good understanding of how the animation system and timeline work within Blender. Finally we will learn how rendering works, the different settings for outputting an image or video, and how to stitch an image sequence together into a video file that will help you better understand which output files to use, depending on the situation.
Upon completing this course, you will have mastered how to model, animate, and render out 3D models using Blender.





















更多相关内容请关注:Blender视频教程专区,中文字幕教程专区


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