标题: 《VRay渲染器2.0 For 3DS Max》Vray ADV.Render V2.0 [打印本页] 作者: 钓鱼的猎人 时间: 2011-5-11 19:51 标题: 《VRay渲染器2.0 For 3DS Max》Vray ADV.Render V2.0
引用
VRay最近更新比较快啊,这是最新的VRay2.0.10.01。压缩包里包括了支持3DSMAX9~2012的各个版本,不过2010的64位因为chaosgroup内部的某些原因并没有放出安装包 所以暂时没有2010的破解(Chaosgroup decided not to release the 2010 installers yet for some reason。)。
另外目前破解的只有64BIT版,破解的人要出差一段时间,所以用32BIT的童鞋们估计还要等一下了。
Build 2.10.01 official
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New features新功能:
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
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Modified features改进的功能:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MaxScript;
Support for the four FumeFX render elements;
Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript;
The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material;
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays;
Added an option to VRayToon to compensate the camera exposure;
Ability to map the radius in VRayDistanceTex with a texture;
Option in VRayDistanceTex for a solid inside color;
Custom V-Ray materials now work in the Hair&Fur modifier;
Hair&Fur now produces the same object ID as the emitter object;
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
Crash with particular pre-render script that turns off V-Ray lights before rendering;
VRayBlendMtl material blocks the material IDs of its sub-materials;
V-Ray RT: Added support for RPManager material;
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Bug fixes问题修复:
Noise with “Clamp output” option enabled produced noisy renders;
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
Slow rendering with many overlapping VRayProxy primitives;
Randomly missing gizmos when rendering VRayEnvironmentFog;
VRayLights that exclude an object could still affect that object through GI;
Rendering with GI may use more detailed texture mip-map levels than necessary;
VRayHDRI may not respect the specified memory limit for tiled textures;
Crashes with particle systems with 3d displacement and motion blur enabled;
Spikes with 3d displacement with “Keep continuity” enabled and particular bad geometry;
Incorrect velocity element with VRayFur;
Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
Loading an image in the V-Ray VFB with a different resolution did not work correctly;
img2tiledexr used wrong formula when converting images from sRGB color space;
vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
VRayExposureControl was not accessible from MaxScript;
Script error when there is a VRayPlane object in the scene;
VRayPhysicalCamera in “Movie” mode was not exported correctly;
Mesh lights were not exported with the .vrscene exporter script;
Fringes on the edges of flakes in VRayCarPaintMtl material;
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
Warning about “Retrace threshold” and “Use light cache for glossy rays” was printed even when not using the light cache;
Exception after rendering when the “V-Ray raw image file” is chosen and the V-Ray VFB is not enabled;
The V-Ray presets did not load if they were saved on a system where the decimal symbol is “,”;
The file save dialog for .vrimg/.exr files was not resizable;
The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
The VRayLightSelect element allowed the user to pick meshes instead of just lights;
Incorrect velocity element when rendering Hair&Fur natively;
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
Wrong spelling for “affect specular” option in VRaySun;
Slow rendering of VRayEnvironmentFog with animated Noise texture;
V-Ray RT: Objects could disappear in animation;
V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
V-Ray RT: Wrong exposure when physical camera type was “Move cam” or “Video cam”;
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
V-Ray RT: .vrscene export was not correct if the system decimal symbol was “,”;
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
V-Ray RT: Scene was empty if motion blur was enabled;
V-Ray RT: Problem with canceling batch render of animations;
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
V-Ray RT: Standard camera FOV animation was not working;
V-Ray RT: Support for the “Camera map per pixel” texture;
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work。
一点更新说明
官方在9号更新了一个新的版本,修复了一些bug,具体如下,因为新版中的代码发生了改变,2.00.0.2的需要等一下,上面发布的版本均为2.00.0.1.
Bug fixes:
(*) VRayLights could render differently (brighter) from V-Ray 1.5
(*) V-Ray RT: Right-clicking in the ActiveShade window to bring the quad menu could crash 3ds Max;
(*) img2tiledexr would crash if it could not write the result due to permissions;
(*) Fixed noise with VRayBPTracer;
(*) Crash with VRayIES lights and VRayBPTracer;
The VRayLights bug required the update, as it was quite a major thing.
Vlado
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然后我想说的是这个破解肯定不是完美的,还需要完善,因为发布的很匆忙,所以难免会有一些问题,比如aa的参数值不能保存,还有有些用户的rt不能加载rt引擎等等,我相信在下一个版本会解决这些问题的,在国外论坛上很多人说这个破解是demo的破解,不是adv正式版的,然后就对破解者发动了人身攻击,说别人是骗子,这个破解只是一个笑话等等,我想告诉大家我了解的一些情况,这个破解最开始99%的工作都是在adv上进行的,所有的文件也都来自adv。然后遇到了摄像机抖动和动画曝光问题,一直没有进展,后面是wei2008的demo破解解决了这个问题,在参考了wei2008的破解之后从demo版上提取的补丁来解决了这个摄像机抖动和动画曝光问题.然后完成了现在已经发布的破解.
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大家各取所需吧,想等待真正的所有文件都来自adv的完美破解的可以继续等待。
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还有一点我想说的是关于rt的正确破解方法和使用gpu的方法:
首先破解rt需要将cgauth.dll 复制到以下两个地方
1. C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 2011 for x64\bin\
2. C:\program files\Autodesk\3ds Max 2011
具体的max版本按你自己的来
然后是gpu的选择
打开开始菜单里面的"chaosgroup"文件夹 找到"Select OpenCL devices",然后右键以管理员模式运行,就会出现一个opencl兼容设备列表"compatible OpenCL devices",然后你就可以选择你需要的了.在rt的设置面板你把模式设置为opencl就行了,如下图所示:
whats new
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The V-Ray rendering system has a rich set of features and we have listed some of the major ones below. Please be aware that every feature is a subject to change without advanced notice. To read the full list of features and capabilities visit the V-Ray documentation.
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Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
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Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision su**ces
Extensible with custom geometric primitives through the V-Ray SDK
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Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
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Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic
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Objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights
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Shaders
Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-su**ce scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
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Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
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Extras
Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
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Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
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感谢以下人员的努力
- Craizyman from Turkia
(来自土耳其的Craizyman)
- Oblique/russian hacker in RT old crack
(来自俄罗斯的Oblique,提供的rt的以前的破解)
- Wei2008 from China
(来自中国,wei2008的demo破解文件帮助gfxteam解决了摄像机抖动和动画曝光的问题)
- esanti crack promoter from Venezuela
(来自委内瑞拉的esanti ,破解发起人)
- DVD Play Boy
- betatester from Argentina/Spain/India...
各地的测试者
- Dear donors
还有无私的安装包捐赠者