据Koylazov所说,渲染带有5000个光源的场景时,光缓存GI的速度“有时高达原来的2倍”。 Brute force GI的速度也更快了。
这次更新也改进了在场景中选择最重要光源的算法,这样在使用Adaptive Dome Light渲染动画时,可以减少闪烁效果。
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