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[Unity资源] 科幻炮台与粒子特效Unity游戏素材资源

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钓鱼的猎人 发表于 2019-3-20 09:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题






本游戏资料是科幻炮台与粒子特效Unity游戏素材资源,大小:180 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区

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Sci-Fi Effects
Sci-Fi Effects is a collection of 90+ ready to use weapon and effect prefabs including 66 bonus sounds, new modular turret constructor, aiming controller and a redesigned pool manager.
The package will continue to be improved including much more features over the next updates.
Complete feature list:
• Modular turret parts counting 22 components
• Turret Editor and Turret Constructor
• Turret Tracking Controller
• PoolManager
• 12 ready to use weapon effects
• 8 Explosion effects
• 8 Missile models with additional LOD
• Missile prediction controller
• Trail and exhaust effects
• Warp tunnel
• Warp jump
• Burnout effect
• Holographic effect
• Fading debris field
• Nebula clouds
What’s new in version 2.05b:
- Asset is now Unity 2017.4+ compatible
- Example scenes have been improved
- Shaders now support Amplify Shader Editor and PBR pipeline
What’s new in version 2.0b:
To kick things off, we’ve added several new elements into play, including new Modular Turret constructor, updated Turret Controller along with the revamped PoolManager and we’re excited to share the details on the major changes occurring this update:
MODULAR TURRET PARTS
Counting over 22 turret components enables thousands of combinations covering both Desktop and Mobile devices throughout several LOD groups and PBR/Mobile materials.
All the replaceable turret parts are supplied with unified textures with maximum texture resolution up to 4096 for Desktop and 2048 on Mobile.
At this point we’ve established Turret polycount according to:
• LOD0 - up to 5000 polygons per assembled turret
• LOD1 - up to 2500 polygons (is also used in mobile version)
TURRET EDITOR
In an effort to reduce the amount of time needed for turret parts swapping, we're happy to introduce the modular approach we’ve been working to create, manage and keep turret templates, which are shared across the entire project in a ScriptableObject database.
TURRET CONSTRUCTOR
One of the greatest thing about Turrets is the ability to sculpt any turret design no matter what type you’re trying to build. In the very same way we also allowed the automatic parts assembly on a turret skeleton using the constructor utility component.
TURRET CONTROLLER
Perfect for any kind games the redesigned turret controller is now highly customizable including arcs of fire handles and several aiming algorithms.
POOLMANAGER
The updated PoolManager allows you to toggle between a group of pools and contains a lot of useful innovations such as load balancer, a scriptableObject database and separate settings for each pool.
This package contains linear and gamma color space prefabs.
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区

炮台 科幻 粒子特效 特效 游戏
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