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[Substance] Substance Designer贴图制作全面核心技术训练视频教程

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钓鱼的猎人 发表于 2019-1-22 12:35:36 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题







本教程是关于Substance Designer贴图制作全面核心技术训练视频教程,时长:4小时03分,大小:720 MB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Designer,作者:Joel Bradley,共61个章节,语言:英语。人人素材分享。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

Substance Painter 中文字幕教程:https://www.rrcg.cn/thread-16643139-1-1.html
Substance Designer 中文字幕教程:https://www.rrcg.cn/thread-16739359-1-1.html

更多相关内容请关注:Substance Painter视频教程专区,中文字幕教程专区





























Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training course. Instructor Joel Bradley begins with an overview of a prebuilt Substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer. He covers basics, such as navigating the substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom environmental panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX-Maps. Finally, Joel closes out the course by putting a substance to use, showing how to import a substance package into a game engine such as Unreal Engine 4.

Substance Painter 中文字幕教程:https://www.rrcg.cn/thread-16643139-1-1.html
Substance Designer 中文字幕教程:https://www.rrcg.cn/thread-16739359-1-1.html

更多相关内容请关注:Substance Painter视频教程专区,中文字幕教程专区

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