Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
This tutorial is an in-depth walkthrough on how to create automatic materials without UVs in Modo from scratch, and how to render these out and composite them in Photoshop, to create the final renders shown.
It goes through how to set up the materials, how to know your way around the shader tree, tricks to hide tiling, get the most out of different types of masking, using procedural textures, and how to use the assembly in Modo, as well as rendering, optimizing render times, basic lighting tricks, and how to composite as well as cheat and texture paint your renders in Photoshop.
3.5+ hours of narrated video.
Example Modo scenes, textures and Photoshop files included.