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[Houdini] Houdini游戏植物树叶艺术制作视频教程

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钓鱼的猎人 发表于 2018-12-28 13:23:12 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题







本教程是关于Houdini游戏植物树叶艺术制作视频教程,时长:3小时,大小:2.4 GB,MP4高清视频格式,教程使用软件:Houdini,附源文件,共9个章节,作者:Alexandre Stroukoff,语言:英语。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。人人素材分享!

《Houdini初学者入门训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16547357-1-1.html

更多相关内容请关注:Houdini视频教程专区,中文字幕教程专区

































Requirements
– Houdini 16.5+ (FREE apprentice version) – Houdini 17 Works too
– Beginner Level in Houdini
– Substance Designer knowledge, but Photoshop works too.
– 3D Modeling package (3ds Max, Maya, Blender…)
What you’ll learn:
– Create a useful ivy generator than can be expanded upon
– How to use Houdini to complete a task faster in a production environment
– Understanding how to control objects copy in Houdini (Orientation attributes)
– Create Realtime foliage meshes
Course description
This course will take you through the step necessary to create realtime foliage using Houdini.
Starting from reference pictures, we will use Houdini to create a useful Ivy Tool that could be expanded into a more Generic Vegetation Tool.
The main focus of this course will be HOUDINI. You don’t need an advanced knowledge, this course is great for Houdini beginners who want practice procedural modeling in a real production way instead of doing more abstract tutorials. You can use this course as an excuse to finish your first Houdini project, that will take you from beginner to a more intermediate skill level with Houdini.
I will show a typical production workflow from the “real world” that you can use directly in a video game production. We will take shortcuts, and do thing as fast as possible, the goal being the end result.
By the end you should have a idea of how you can integrate Houdini in your video game art pipeline, and have some cool assets you can show off in Unreal or Unity or any engine, and maybe, this will be your first game art assets made with the help of Houdini !
You wil be provided with the final Houdini file used in this tutorial.
NOTE : Even though I use Substance Designer and 3ds Max in this tutorial, their are not mandatory, and can be easily replaced other similar software.
Who this course is for:
– You know a bit of Houdini but would like finally use it in a concrete way
– You are an artist who want to use Houdini procedural capabilities to get the job done faster
– Game Artists curious about adding a bit of proceduralism in their workflow

更多精彩Houdini中文教程:

《Houdini腾云驾雾特效制作训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16659090-1-1.html
《Houdini粒子系统全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16648832-1-1.html
《Houdini初学者入门训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16547357-1-1.html

更多相关内容请关注:Houdini视频教程专区,中文字幕教程专区
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