素材分类

[Zbrush] 《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques

[复制链接]
钓鱼的猎人 发表于 2011-2-6 01:50:53 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题




名称:Gnomon Workshop – Head Sculpting and Texturing 2 DVD | 11.5GB
简介:
This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools.
Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create su**ce details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated.

本教程2个DVD,共11.5GB ,包含源文件。
重要提示:In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya’s native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.
包含内容:
1、Topics covered
2、Zspheres
3、Standard, Inflate, Pinch Brush
4、Edgeloops
5、Working with SDiv levels
6、Symmetry Techniques
7、Stencils
8、Projection Master
9、UVs and Texture Creation
10、BumpViewer Material
11、Exporting Geo and Displacement
12、Rendering with Maya and Mental Ray

Chapters
Chapters: Disk One
Introduction
Getting Started with Zspheres and Defining Forms
Eyelid Edgeloops and Initial Symmetry
Refining Forms with the Standard Brush
Refining the Ears and Nose
Refining the mouth and Neck
Adding Horns and Inserting Edgeloops
Refining the Eyes
Getting Started with Projection Master
Detailing the Face
Using Inflate and Pinch
Detailing the Neck
Chapters: Disk Two
Refining the Horn
Reestablishing Symmetry with Resym/Smart Resym
Adding Symmetry
Creating UVs and Using the BumpMaterial
Bumptools Overview / Creating Custom Alphas
Painting the Bump Map, Part One
Painting the Bump Map, Part Two
Specular Map
Color Map
Exporting Displacements and Geometry
Refining and Preparing Textures in Photoshop
Bringing it All Together in Maya

应用软件:maya  Zbrush
出品公司:Gnomon Workshop
官方售价:$45

115下载地址:












Maya Zbrush
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关注0

粉丝0

帖子57065

发布主题
阅读排行 更多
广告位
关注官方微信

微信号:dean_green

微博:blueFresh素材大全

QQ1群:45163589

QQ2群:54765476

工装设计

微信:

-------
-------------
----------------------

Archiver-手机版-小黑屋- 朵朵设计素材

Powered by 如皋市含翌图文设计工作室 X3.4© 2015-2019 Comsenz Inc.  苏ICP备15034905号-2