本视频教程是由Digital-Tutors机构出品的MARI与UDK游戏地图制作视频教程,Digital-Tutors Implementing a Flow Map Fluid Pipeline Between MARI and UDK,时长:2小时2分,大小:1 GB,MP4高清视频格式,附工程源文件,教程使用软件:MARI v2.0v1, UDK July 2013,共12个章节,作者:Multiple Authors,官方发布日期:2013年11月,语言:英语。
UDK(the Unreal Development Kit 虚幻引擎开发工具包)是Epic公司在2010年宣布对外发布著名引擎虚幻动作第三代(Unreal Engine 3 虚幻引擎3)引擎的免费版本。 UDK LOGOEGC(Epic Games China 上海英佩数码有限公司)与合作伙伴GameAcademy(简称:GA国际游戏教育)联合设立了中国首家虚幻引擎技术研究中心,主要为了配合虚幻3与UDK在中国地区的推广,并为中文用户提供更多本地化帮助、支持与服务;以及向设立游戏动漫等相关专业的高等教育机构提供UDK和虚幻3引擎各方面的专业技术支持及教育解决方案,并将不断推出独家教程,旨在帮助具备美术或策划、程序等基本游戏开发知识的兴趣爱好者使用UDK开发出完整的游戏雏形,推动国内游戏研发力量的成长。
Digital-Tutors Implementing a Flow Map Fluid Pipeline Between MARI and UDK
In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader in UDK.
We will start by discussing what a flow map does and how it can give your water shaders an extra boost in quality. Then we’ll create a level proxy and water plane for the artist who will be creating the flow map in MARI.
From there, we will take you through the process of creating the flow map in MARI. You will learn how to set up your MARI project, how to paint and nudge your flow map, how to utilize the Vector Inspection Grid to assist in painting flow, and how to scale the flow vector to control intensity. You will finish up with by learning how to export your flow maps to be used in UDK.
Then we’ll wrap up the training by jumping back into UDK and learn how to set up a water shader that will utilize our MARI created flow map.