Digital-Tutors
Unity Mobile Game Development: Lighting and Lightmapping
In this series of
tutorials, we will teach you the techniques and steps that we used when creating
the lighting for the subway level used throughout our Unity Mobile Game
Development series. We will start by using a simple scene to demonstrate topics
such as realtime shadows and lighting, we will also explore the process of
lightmapping inside of Unity, allowing us to bake indirect illumination, shadows
and ambient occlusion directly into our texture maps. While discussing
lightmaps, we will show you a number of methods for getting a proper
lightmapping result based on your object's UVs. We will also discuss how lights
and shadows play a critically important role in conveying a certain mood or an
atmosphere within our environments.