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[三维软件] HDR Light Studio Tungsten高动态范围3D渲染软件V6.1.0.2019.0426 Win版

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钓鱼的猎人 发表于 2019-5-6 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题






本软件是关于HDR Light Studio Tungsten高动态范围3D渲染软件V6.1.0.2019.0426 Win版,大小:190 MB,支持Win64位系统,语言:英语。

HDR Light Studio是一款专业级高动态范围3D渲染软件,能够帮助3D艺术家快速设计、创建、调整HDRI高动态范围照明/反射图,包括摄影工作室光照效果。HDR Light Studio为3D计算机图形艺术家而生,帮助建立专业摄影样式的产品渲染效果,产品包装,以及媒介。根据用户的三维数据,产生高品质的专业级HDRI高动态范围图片,能够和传统的摄影完美匹配,适用于进行广告和市场推广使用。HDR Light Studio作为HDRI制作软件,为CG场景创建HDR照明与反射贴图,提供了各种摄影灯具元素,可以轻松制作出优秀的产品布光环境,加快渲染速度!

使用HDR Light Studo带给你最大的好处是灯光的操作及放置更为方便,测试也更为快速,而在大型区域的的灯光投射上也更加平滑且快速,你可以自己创造一个灯光的系统来配合你方案上的需求。更值得一提的,是他可以创造一个根据实际灯光投影的影像,让他的光影反射可以更真实的呈现。

更多相关内容请关注:软件专区,3D教程专区

HDRLight Studio Tungsten功能简介:







Lightmap公司发布了HDR Light Studio Tungsten,这是这款实时灯光设计工具的最新版本,新增了用来组合灯光的多功能复合灯光(Composites)系统。

该公司还更改了软件的定价模式,将连接插件与核心应用程序的CAD和DCC工具捆绑在一起,并推出了新的独立(Indie)和汽车(Automotive)计划。

设计自己的合成HDRI工作室照明

HDR Light Studio被应用于从汽车和设计可视化到视觉特效等多个领域,允许艺术家设计自己的合成HDRI灯光。

用户可以通过在矩形画布上拖动灯光来创建灯光,或者直接在渲染视图中点击以确定高光位置,至少在支持软件的LightPaint系统的主应用程序中如此。

LightPaint还可被用于在主3D应用程序中创建辅助区域灯光。

Tungsten中的新功能:复合灯光(Composites)系统为编辑灯光或将灯光与HDRI灯光合并提供了新的方式

除此之外,Tungsten版本还新增了一个功能:复合灯光(Composites)系统。Tungsten版本实际上就是HDR Light Studio 2019.1,Lightmap公司去年已经转而使用主要更新的代码名称了。

该系统的工作方式类似于After Effects中的预编译,允许用户在生成最终的合成HDRI灯光之前,将软件灯光列表中的单独光源组合成一个统一的光源。

这是一个无损操作过程,而且灯光可以进行多层次嵌套。

该系统最简单的使用方法是,可以同时对多个光源进行调整,或者将相关光源分组,以帮助整理照明设置。

但是复合灯光(Composites)系统真正的亮点在于为编辑灯光,或将灯光与现有的HDRIs灯光合并,而开放的全新工作流程。

使用案例包括添加热点、添加合成柔光箱、使用现有HDRI灯光为合成车窗灯创建遮光黑布,甚至还可以随意移动HDRI灯光中的属性。

上方的视频为我们很好地总结了该系统的功能。

新版本软件还扩展了Add、Multiply和Low Pass混合模式。

连接插件现在与核心软件捆绑在一起,另外还新增了两个租赁计划

另一个主要的更新就是定价模式的更新,虽然连接到CAD和DCC应用程序的插件以前是单独出售的,但现在大多数插件都与核心软件捆绑在一起了。

捆绑的插件包括DCC工具的所有连接插件——3ds Max、Cinema 4D、Houdini、LightWave、Maxwell Studio、Maya、Modo和OctaneRender独立软件,另外还有Rhino和SolidWorks Visualize。

永久锁定节点许可证的价格从995美元提升到1295美元,但是考虑到以前插件的起价为145美元,对于使用两款以上插件的用户来说,总价格将于之前持平甚至更低。

Lightmap公司还推出了两个新的租赁计划,分别是140美元/年的独立(Indie)版本,和1495美元/年的汽车(Automotive)版本。

后者提供了标准绑定版本DeltaGen、Patchwork 3D和VRED中未包含的三款其他连接插件,以及额外的支持选项。

另外一个更新是永久浮动许可证已被取消。










HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. The lighting process is now easy, fast, precise, creative and enjoyable. HDR Light Studio builds lighting that is used by your existing 3D software and renderer. By adding HDR Light Studio, 3D artists become more productive and image quality improves.
Interactive Image Based Lighting
The dynamic HDRI environment map is updated in real-time as lights are added and adjusted, as is the Render View that is lit by it.
HDRI Area Lights
HDR Light Studio can also create and control 3D Area Lights / Emitters inside your 3D software. These are positioned with the same intuative interface, clicking and dragging on the 3D model.
Use Standalone or Connected
HDR Light Studio can be used standalone – load a 3D scene and produce the perfect HDRI map.
Light Sources: Procedural
HDR Light Studio is best known for creating studio lighting – especially suited to reflective materials. Procedural lights can be precisely controlled and positioned to create a wide variety of lighting effects.
Light Sources: Images
For the most realistic lighting effects – load HDR images as light sources in HDR Light Studio. Image based light sources bring high levels of realism with subtle details and imperfections seen in reflections.
Includes a Library of Light Sources
HDR Light Studio includes a library of over 200 high quality HDR photographs of soft boxes, spot lights, windows and even clouds.
Render View & LightPaint
The Render View is a key feature of HDR Light Studio’s lighting interface. Lights are positioned by clicking and dragging on the Render View – we call this patented process LightPaint.
Area Lights
Area Lights are controlled with LightPaint and are compatible with 3ds Max, Maya, Cinema 4D and MODO.
Handles Huge Scenes
The Render View and LightPaint remain fast even with huge scenes. For example this 3D scene has 19,514,622 polygons.
Matching Photography
When blending photography and CG imagery, matching the lighting between the photographic content and the CG elements is key to a successful and believable image. If a HDRI map of the location has not been captured then a lighting setup needs building from scratch. HDR Light Studio makes this process easy and enabling the rapid creation of a suitable lighting environment.
Enhancing Reality
When reality isn’t enough. Load HDRI maps shot on location and add additional light sources to bring your subject to life. Just like on a real photoshoot, beauty lights are added to make your subject the star of the show.
Procedural Sky
HDR Light Studio includes a procedural sky shader. Replace the sky on an existing HDRI map and use an alpha ramp to control the horizon position and softness. Drag and drop the included Cloud preset images onto the sky for added realism. The sun disc can be increased in size whilst maintaining its overall lighting contribution, allowing for creative decisions about the sun scale. The sun disc has a controllable soft edge.
Mix Up Your Maps
Load more than one HDRI map into HDR Light Studio and use the alpha ramp to blend between them. Use saturation adjustments and color filtering, via blend modes, to take control of color and create a better match. Enabling you to get more out of your existing HDRI collection.
More than Lights
The HDR Canvas is a compositor for HDR and LDR content, supporting a range of image formats, mappings and blend modes.
Portable Lighting
HDRI maps are the ultimate portable lighting format. They can be used with different renderers and produce predictable and accurate results. Especially with physically based rendering.
Industry Standards
VFX artists will be pleased to know HDR Light Studio has progressed to embrace some industry standards. HDR Light Studio uses OpenColorIO color management and supports loading Alembic scene files. In order to efficiently handle very large image files, HDR Light Studio will automatically convert image files to mip-mapped and tiled images, saving them as .tx files. When using .tx files, HDR Light Studio only loads the image resolution and area needed – this vastly improves image load times and performance.


更多相关内容请关注:软件专区,3D教程专区
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