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[贴图软件] Substance Designer纹理材质制作软件V2019.1.1.2320版

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钓鱼的猎人 发表于 2019-5-29 13:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题






本软件是由allegorithmic机构出品的Substance Designer纹理材质制作软件V2019.1.1.2320版,大小:410 MB,支持Win64位系统,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。
用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html

Win版:https://www.rrcg.cn/thread-16756405-1-1.html

更多相关内容请关注:Substance Designer教程专区,贴图软件专区

视频预览:






Allegorithmic公司发布了Substance Designer最新版本,这是该公司的材质开发软件,这次更新推出了Substance Engine 7,这是该软件的下一代核心架构。

这次更新使得用户可以“超越纹理贴图”,将元数据和比例值等数字信息嵌入到Substance材质中。

另外,Python API在创建外部插件方面得到了更新;还新增了Height Extrude和Atlas Splitter过滤器,更新了Flood Fill和Tri Planar过滤器。

更新了Substance Engine核心架构

Substance Designer 2019.1系统中最大的改变就是对Substance Engine 7更新,这是该软件核心架构的最新版本。

Allegorithmic公司表示,该架构让用户“超越PBR格式纹理贴图”, 使得场景图中的节点不仅可以表示图像,还可以表示数值。

该软件的推荐使用案例包括将非可视元数据(例如,织物的弹性)嵌入到Subtance材质中,或者设置真实世界的比例值。

现在是用于编写Python插件的“行业标准”工具

另外,Substance Designer2018.2和Substance Designer2018.3中新推出的Python API也得到了进一步更新,主要是创建外部插件以及修改现有功能。

其中一个主要更新是集成了视觉特效行业标准Qt资源库,使得用户可以直接在Substance Designer软件中,为自定义工具创建GUI。

现在Substance Designer还可以在应用程序启动时实例化插件,从而可以创建永久的外部内容;并获得专用的插件管理器。

Allegorithmic表示“现在创建插件的功能已达到行业标准水平”。

SubstanceDesigner 2019.1中Atlas Splitter功能演示:





新增了Atlas Splitter和Height Extrude filters过滤器,还更新了Flood Fill和Tri Planar过滤器

软件中还新增了很多过滤器,包括AtlasSplitter(上方视频中有演示),该功能允许用户从3D扫描素材中分离独立形状元素;还有Height Extrude过滤器,可以根据高度贴图渲染3D景深。

Substance Designer 2017.2中引入的Flood Fill也得到了更新,包括使用图像作为填充的选项,以及单独填充图案元素的选项。

Tri Planar节点分别获得了X、Y和Z投影的输入,以及随机偏移选项。

英伟达OptiX光线跟踪资源库支持的GPU纹理烘焙

性能方面的改进包括在纹理烘焙中集成了英伟达的OptiX技术。

Allegorithmic表示GPU上的烘焙AO、弯曲法线和厚度贴图“比CPU光线跟踪至少快5倍”。

软件的其他方面,OBJ加载器的操作速度现在也“至少快1.5倍”。
价格和应用

Substance Designer 2019.1适用于Windows 7+、CentOS 6.6或Ubuntu 16.04和Mac OS X 10.11+系统。

软件新的Indie版许可证价格为149美元;Pro许可证的价格为990美元。上述两个版本都包含12个月的维护服务。

订阅费用为Indie版本19.9美元/月;Pro版本99.9美元/月。















Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Material authoring
- Create materials with full control and infinite variations.
- Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Scan Processing
- Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
- Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Import a wide variety of content
- Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.
Real-Time Physically Based Viewport with Iray Path Tracing
- Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
- Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Node-Based Non-Destructive Workflow
- Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.
Powerful generators, tools and filters
- Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
- Access and modify the sources of all filters.
Integrated Full-Featured Bakers
- Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
- The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
Changes v2019.1.1.2320
2019.1.1
Fixed:
[Content] Flood Fill Mapper: "Rotation Auto Scale" does the opposite effect
[Content] "luminance_offset_map" input is not used by "Flood Fill Mapper Color"
[Content] 'Flood Fill Mapper Grayscale' node generates stepping artifacts
[Content] Cannot publish Height Extrude
[Parameters] Embedded presets in sbsar are not loaded in Designer
[Bakers] Baker name is not correctly displayed in the baker list
[3D View] "View outputs in 3d View" does not work for values
[Cooker] Crash when correcting a wrong parameter type
[API] SDResource.setInputPropertyFromId function don't work on SDSBSCompGraph input parameters
[Updater] some sbs can't be updated in 2019
[Explorer] Crash when importing a specific .obj file
[PythonIntegration] Backslashes not properly escaped on windows when initializing PYTHONPATH
[UI] value issue with some sliders in bakers
[Linux] Designer cannot be run on CentOS < 7.6
Changes:
[PythonIntegration] Save and restore plugin manager state
[Preferencies][Dependencies] Add an option to determine how dependencies file path are stored
[Content] Flood Fill Mapper: Add a "Fit Shape BBox" option


《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html

更多相关内容请关注:Substance Designer教程专区,贴图软件专区
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