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[Zbrush] ZSceneManager模型雕刻管理Zbrush插件V1.8版

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钓鱼的猎人 发表于 2018-12-10 10:39:16 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题






本插件是由exoside机构出品的ZSceneManager模型雕刻管理Zbrush插件V1.8版,大小:26 MB,支持Zbrush软件,支持Win64位系统,语言:英语。

更多相关内容请关注:插件专区,Zbrush视频教程专区,中文字幕教程专区

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What is ZSceneManager?
It’s is a SubTool organizer:
This plugin for ZBrush allows to hierarchically arrange and group your SubTools into folders in a dedicated window.
Simply create, merge or delete your groups.
Then a simple drag and drop system allows you to move and reorder your SubTools.
It also provides the ability to work on multiple SubTools simultaneously
The ‘Merge for Sculpt/Paint‘ feature provides a simple way to work on multiple SubTools all-as-one.
Based on SubTool selection, It becomes easy to sculpt, paint, move, rotate, scale multiple subtools simultaneously.
Unlike TransposeMaster, it allows to work at any subdivision level. This allows to sculpt or paint multiple SubTools at high SubD level while keeping SubD levels.
Based on multi-SubTools selection, you will be able to easily execute actions on multiple SubTools with a single click:
– rename,
– delete, merge or duplicate,
– change visibility
– all ZBrush buttons can be applied to the selected SubTools…
Get a quick overview of all your SubTools : (SubD level, PointCount, UVs, Polypainting, Layers, MorphTargets, Boolean flag….)
Advanced renaming functions:
– Add or remove prefix and suffix,
– incremental renaming: quickly rename a SubTool list like Object1, Object2, Object3…
– find-and-replace system…
Save multiple masking and polygroups configuration with ‘Buffers Window’…..
Align and Center selected SubTools on TransposeLine or on main axis..
Visibility configs allows to quickly switch between different configurations of your Tools.
More generally, ZSceneManager greatly improves and speeds up your workflow when you work on a lot of SubTools.

更多相关内容请关注:插件专区,Zbrush视频教程专区,中文字幕教程专区

模型 雕刻 管理 zbrush 插件 zbrush zbrush
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