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[3dsmax] iToo Software ForestPack Pro森林草丛植物生成3dsmax插件V6.1.5版

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钓鱼的猎人 发表于 2019-2-9 22:54:17 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题






本插件是关于iToo Software ForestPack Pro森林草丛植物生成3dsmax插件V6.1.5版,大小:1.6 GB,支持3dsmax 2018-2019软件,支持Win64位系统,语言:英语。

Forest Pack Pro (专业森林制作)是 Itoo 出品的一款可以让你在短时间内做出专业的大面积树林,草丛,人群等等的插件。尤其在制作大场景的建筑动画,制作效果非常棒;它在普通的机器上一秒钟就可以创建出 50000 棵树木,且渲染速度奇快,是 3D Studio Max 和 3D Studio Viz 的高级专业森林植物插件;自带的 2D 树库,非常强大,从 3.6 版本开始,插件增加自带了 3D 树库,绝对堪称经典。

Forest Pack Pro (专业森林制作)要是与专业的 RailClone Pro (参数化建模)搭配制作大型环境场景,那将是极品中的极品,制作效果又快又好,可控性强,且自由度高,完全参数化操作,这二个插件都带有模块制作功能,可自由制作自己想要的参数化模块,对你的工作绝对是事半功倍的极品插件,值得拥有!

更多相关内容请关注:3dsmax插件专区,3dsmax视频教程专区


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Libraries included
What’s new in Forest Pack 6.1.5
Improvements
– Added compatibility with V-Ray Next Update 1.
– Improved stability with V-Ray IPR and added several improvement, including:
– Added support for Viewport IPR mode.
– Items now can be edited on Custom Edit mode while using V-Ray IPR.
– Forest Color’s randomise by Element mode now works during IPR mode even when Display mode is set to Proxy.
– Fixed a crash that occurred when hiding or isolating objects during a V-Ray IPR render.
– When rendering using IPR mode in Corona, Forest Pack objects no longer disappear in the viewports.
– Network Licenses are now released on New File and Reset events in Max.
– Improved scattering performance and memory usage with small/medium distributions.
– Improved performance when loading objects with high material ID values.
– “LibraryDir” and “EffectsDir” can now be defined using environment variables (ITOO_SOFTWARE_FOREST_PACK_PRO_LIBRARYDIR, ITOO_SOFTWARE_FOREST_PACK_PRO_EFFECTSDIR ). They accept a single path entry.
Fixes
– Removed support for 3DS Max 2012. Forest Pack 6.1.5 is compatible with Max 2013 to 2019.
– Fixed the alignment of the first item on closed splines when using Distribution by Path mode.
– Fixed Distribution by Path using spacing zero generates the maximum number of items defined on Display limits.
– Fixed an issue where animated Effects parameters were not updating correctly.
– Fixed an error that occurred when configuration is defined by environment variables, but the HKCU registry branch doesn’t exist.
– Fixed performance issue loading objects with high material ID values.
– Fixed a crash that occurred when adding items in Custom Edit when Geometry List is empty.
– Fixed a bug computing the hierarchy of Elements in Custom Objects (used for Forest Color/Edge Mode).


更多相关内容请关注:3dsmax插件专区,3dsmax视频教程专区

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