SolidAngle MtoA是玛雅,Softimage和houdini的渲染器,ArnoldRender是著名照片级逼真渲染系统,像怪物的房子贝奥武夫爱丽丝仙境 2012 o Lluvia de albndigas 和更多的电影和广告动画系列的无偏蒙特卡罗光线跟踪。
更多相关内容请关注:插件专区,ARNOLD教程专区,Houdini教程专区
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Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Changes 4.1.0
Fixes
IPR for light color shaders (htoa#942)
OBJ node with tesselated and non-tesselated geo (htoa#1219)
IPR for light enable/disable parameter (htoa#1221)
Callback issue with Arnold ROP OTL (htoa#1222)
Arnold visibility override uses OBJ phantom status (htoa#1224)
Add use_implicit_uvs to ramp_float (htoa#1225)
Add wrap_uvs to ramp shaders (htoa#1227)
Add clamp parameter in uv_projection (htoa#1230)
Fixed link warning using shader for skydome_light (#1231)
Alembic geometry loses shader connections on frame changed (htoa#1233)
Fixed a slowdown in the cooker with many operators (core#8274)
Faster GPU cache pre-population (core#8229, core#8235, core#8241)