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[MODO] V-Ray Next渲染器Modo插件V4.12.01版

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钓鱼的猎人 发表于 2019-4-29 08:35:41 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题





本软件是由Chaosgroup机构出品的V-Ray Next渲染器Modo插件V4.12.01版,大小:520 MB,支持Modo 901-13版软件,支持Win64位系统,语言:英语。

更多相关内容请关注:Modo插件专区,Modo教程专区

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With V-Ray Next for Modo, we’ve created a faster and smarter version of your favorite Modo renderer. It’s packed with performance boosts, new materials and intelligent tech which can help you develop your ideas quickly and deliver great final results — without jumping through technical hoops. And now you can smoothly transfer assets between Modo and other applications, such as 3ds Max and Maya, so you can add finishing touches in your preferred environment.
Here are the highlights included in this V-Ray Next for Modo official release:
Adaptive Dome Light:
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Get 2x faster render speeds with the new Adaptive Dome Light for image-based lighting.
The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.
2X Faster GPU Rendering:
Fast new GPU rendering architecture that now supports more high-end production features.
V-Ray GPU Next doubles the GPU rendering performance of V-Ray 3.6.
GPU Volume Rendering:
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU Dispersion:
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
GPU VRscans:
VRscans are now compatible with V-Ray GPU for increased performance and flexibility.
DENOISE Render Elements:
Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass.
PHYSICAL Hair Material:
Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
METALNESS:
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
TOON Shader:
Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
NEW Lens Effects:
New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
ROLLING Shutter:
-Emulate the warped motion blur effects common in digital video and cell phone cameras.
ENHANCED Color Corrections:
VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
LIGHTING Analysis Tool:
The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.
AI DENOISER IN Viewport ipr:
The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design.
Windows only !
IMPROVED Lighting Render Elements:
Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.
GPU Bucket Rendering:
Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.


《Modo三维设计全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16726094-1-1.html
《Modo角色制作绑定基础教程》 中文字幕版:
https://www.rrcg.cn/thread-16733975-1-1.html

更多相关内容请关注:Modo插件专区,Modo教程专区

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