钓鱼的猎人 发表于 2019-5-29 13:00:00

Substance Designer纹理材质制作软件V2019.1.1.2320版

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本软件是由allegorithmic机构出品的Substance Designer纹理材质制作软件V2019.1.1.2320版,大小:410 MB,支持Win64位系统,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。
用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html

Win版:https://www.rrcg.cn/thread-16756405-1-1.html

更多相关内容请关注:Substance Designer教程专区,贴图软件专区

视频预览:






Allegorithmic公司发布了Substance Designer最新版本,这是该公司的材质开发软件,这次更新推出了Substance Engine 7,这是该软件的下一代核心架构。

这次更新使得用户可以“超越纹理贴图”,将元数据和比例值等数字信息嵌入到Substance材质中。

另外,Python API在创建外部插件方面得到了更新;还新增了Height Extrude和Atlas Splitter过滤器,更新了Flood Fill和Tri Planar过滤器。

更新了Substance Engine核心架构

Substance Designer 2019.1系统中最大的改变就是对Substance Engine 7更新,这是该软件核心架构的最新版本。

Allegorithmic公司表示,该架构让用户“超越PBR格式纹理贴图”, 使得场景图中的节点不仅可以表示图像,还可以表示数值。

该软件的推荐使用案例包括将非可视元数据(例如,织物的弹性)嵌入到Subtance材质中,或者设置真实世界的比例值。

现在是用于编写Python插件的“行业标准”工具

另外,Substance Designer2018.2和Substance Designer2018.3中新推出的Python API也得到了进一步更新,主要是创建外部插件以及修改现有功能。

其中一个主要更新是集成了视觉特效行业标准Qt资源库,使得用户可以直接在Substance Designer软件中,为自定义工具创建GUI。

现在Substance Designer还可以在应用程序启动时实例化插件,从而可以创建永久的外部内容;并获得专用的插件管理器。

Allegorithmic表示“现在创建插件的功能已达到行业标准水平”。

SubstanceDesigner 2019.1中Atlas Splitter功能演示:





新增了Atlas Splitter和Height Extrude filters过滤器,还更新了Flood Fill和Tri Planar过滤器

软件中还新增了很多过滤器,包括AtlasSplitter(上方视频中有演示),该功能允许用户从3D扫描素材中分离独立形状元素;还有Height Extrude过滤器,可以根据高度贴图渲染3D景深。

Substance Designer 2017.2中引入的Flood Fill也得到了更新,包括使用图像作为填充的选项,以及单独填充图案元素的选项。

Tri Planar节点分别获得了X、Y和Z投影的输入,以及随机偏移选项。

英伟达OptiX光线跟踪资源库支持的GPU纹理烘焙

性能方面的改进包括在纹理烘焙中集成了英伟达的OptiX技术。

Allegorithmic表示GPU上的烘焙AO、弯曲法线和厚度贴图“比CPU光线跟踪至少快5倍”。

软件的其他方面,OBJ加载器的操作速度现在也“至少快1.5倍”。
价格和应用

Substance Designer 2019.1适用于Windows 7+、CentOS 6.6或Ubuntu 16.04和Mac OS X 10.11+系统。

软件新的Indie版许可证价格为149美元;Pro许可证的价格为990美元。上述两个版本都包含12个月的维护服务。

订阅费用为Indie版本19.9美元/月;Pro版本99.9美元/月。















Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Material authoring
- Create materials with full control and infinite variations.
- Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Scan Processing
- Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
- Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Import a wide variety of content
- Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.
Real-Time Physically Based Viewport with Iray Path Tracing
- Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
- Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Node-Based Non-Destructive Workflow
- Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.
Powerful generators, tools and filters
- Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
- Access and modify the sources of all filters.
Integrated Full-Featured Bakers
- Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
- The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
Changes v2019.1.1.2320
2019.1.1
Fixed:
Flood Fill Mapper: "Rotation Auto Scale" does the opposite effect
"luminance_offset_map" input is not used by "Flood Fill Mapper Color"
'Flood Fill Mapper Grayscale' node generates stepping artifacts
Cannot publish Height Extrude
Embedded presets in sbsar are not loaded in Designer
Baker name is not correctly displayed in the baker list
"View outputs in 3d View" does not work for values
Crash when correcting a wrong parameter type
SDResource.setInputPropertyFromId function don't work on SDSBSCompGraph input parameters
some sbs can't be updated in 2019
Crash when importing a specific .obj file
Backslashes not properly escaped on windows when initializing PYTHONPATH
value issue with some sliders in bakers
Designer cannot be run on CentOS < 7.6
Changes:
Save and restore plugin manager state
Add an option to determine how dependencies file path are stored
Flood Fill Mapper: Add a "Fit Shape BBox" option


《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html

更多相关内容请关注:Substance Designer教程专区,贴图软件专区
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