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[贴图材质] Masteringcgi出品材质纹理与笔刷合集

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钓鱼的猎人 发表于 2017-12-20 22:12:24 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本合辑是关于Masteringcgi出品材质纹理与笔刷合集,大小:11.4 GB,格式:PNG,JPG,TIFF,TIF,分辨率:4K。

更多相关内容请关注:贴图材质专区,3D设计教程专区

MASTERING CGI MATERIAL AND BRUSH COLLECTION
Includes:
Surface Collection 2.0 Brushes Pack
Surface Collection 2.0
3D Collective – Texture Pack 01
David Gruwier Surface Imperfections 4k jpeg 8bit
Surface Collection 2.0 Brushes Pack
This pack includes 60 of the highest quality textures and 76 High resolution brushes / stamps for use with texture painting apps like Mari and Zbrush.
Everything is 4K and manually tiled (tiling based on shots continuity, no stamp used)
The pack includes:
-Dust
-Damage
-Fingerprints
-Small Stains
-Large Stains
-Wipe Marks
-Dirt Color Maps
How to use them:
As glossiness or anisotropy maps, to add realistic surface variations to reflective surfaces such as glass, metal and plastic
Bump maps, for something more organic and natural than simple noise
Extra detail on windows, monitors, mirrors and other surfaces that require that extra glint of realism
Overlays on lens flares and glare in compositing, to emulate a dirty lens (the raw scans are especially suited for this)
Mask and overlays to introduce interesting variation in any stage of shading or compositing
Source material for alphas/brushes and for texture painting.
The brushes provided can be loaded directly into Zbrush alphas or Mari paintbrush masks
How were they made?
The success from Clements first texture pack allowed him to upgrade his camera and equipment and although this has resulted in much crisper textures, the biggest difference this time around is the tiling. Most artists will resort to cloning or heal brushing the tiling away however Clement has hand masked and tiled them manually, resulting in zero quality loss and much more seamless repetition, a key factor in any triplanar shader based workflow.
Brushes
The beauty with this pack is Clemant has turned the textures into useable brushes for software like Zbrush, Mudbox and Mari giving you complete flexibility over how you use the maps.
Now you can procedurally texture a model inside mari and seamlessly add more specific features over the top with the brushes. The options are endless.

































更多相关内容请关注:贴图材质专区,3D设计教程专区


出品 材质 纹理 笔刷 合集
本主题由 rrscteam 于 2018-10-12 16:02 删除回复
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