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[UE4资源] Unreal Engine虚幻游戏引擎扩展资料2019年2月合辑第五季

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钓鱼的猎人 发表于 2019-2-26 18:31:19 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题





本资料是关于Unreal Engine虚幻游戏引擎扩展资料2019年2月合辑第五季,大小:4.3 GB,包含3组虚幻游戏引擎扩展资料源文件,使用软件:Unreal Engine 4,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区

































Landscape Auto-Materials by Lincoln Hughes v4.19-4.21
Remove the technical side of UE4’s Landscape creation, with my Master Landscape Auto-Material pack!
Features:
-Procedural foliage generation per layer – automatically generates where you paint – with the option of removing it where you want
-Blended Tessellation (Displacement) between multiple material layers
-3 layer procedural auto-texturing, based off of terrain slope angle
-Procedural water height mask with shore material / foliage generation
-Distance blend between different UVs to reduce tiling
-Comes with over 2.5 hours of tutorial video, including material / scene optimization examples
-Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be grey, Flow on Grass can be green, etc)
-Optional World-Machine support for distance textures – albedo / roughness / normal
-Includes a Foliage Master material that you can combine your World-Machine diffuse with (Matches the color of the grass with the color of your terrain texture)
-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material on one layer, and spawn procedural foliage on both. Useful for flower variations, etc
-Paintable puddle material
-Optional World-Space Coordinates (Tri-Planar) for all layers
-Shader is commented on and organized – easier to understand and learn from
-The product comes with an example map and some free foliage assets and textures from Epic’s Kite demo, all for testing purposes
Riviera House
Architectural Visualization made for Unreal Engine 4.18.
Riviera House is an architectural visualization project made in Unreal Engine 4. If I were to build a house for sure this would be one of the main inspirations: a house with modern design, a fantastic portico, pool and deck, excellent garage, a pool view kitchen and a beautiful living room.
This project had the challenge of creating a lightning that worked well for internal and external area of the house, and the creation of a functional display system. Also there is a little bonus: exchange of facade materials and functional TV!
It comes with a lot of furniture, assets and examples of realistic lightning setup.
External view controller combined with interior cameras
Complete UMG Menu
Change Facade and Portico materials
Turn on/off the TV
Functional analog clock with local time
Cinematics
Walkthrough
Footsteps sound (grass, wood, concrete and carpet)
High Poly Assets
High Resolution Textures
Realistic Lightning Setup Example
Complete blueprint system
ULTRAGlass Shader v4.21
The ULTRAGlass shader is a high quality, highly customizable glass shader which comes with 6 meshes, 5 materials and 15 preset instances for you to experiment with.
The glass shader allows you to customize the aberration, imperfection maps, normal maps, refraction, caustic and base color, and various other variables, which can be seen in the instance window in the images above.
You can add your own normal and imperfection maps to the glass shader, or disable them completely, the choice is yours!
Technical Details
Features:
Photo-realistic glass shader.
Ultra customizable, including features such as imperfection maps, normal maps and aberration.
Includes meshes to test out the materials on.
Various other materials and instances such as opaque glass and glass borders.
Number of Textures:8
Textures & Texture Resolutions:
ImperfectionMap1 – 1024×1024
ImperfectionMap2 – 1024×1024
ImperfectionMap3 – 1024×1024
ImperfectionMap4 – 1024×1024
NoImperfectionMap – 1×1
DottedNormal – 512×512
NoiseNormal – 512×512
WavyNormal – 512×512
Do Materials derive from a Master Material with instances as variation: Yes
Number of Materials: 5 Materials, 15 Instances
Number of Meshes: 6
Asset version: 4.21
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区


unreal 虚幻游戏 游戏引擎 扩展 资料 unreal
本主题由 抱着猫的老鼠 于 2019-2-26 18:36 加入精华
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