本视频教程是由Digital-Tutors机构出品的MODO与SubstanceDesigner游戏场景建模和材质制作视频教程,Digital-Tutors Creating Game Interiors using MODO and Substance Designer,时长:3小时34分,大小:1.4 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO 801, Substance Designer,作者:Justin Walters,共26个章节,语言:英语。
Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。
Digital-Tutors Creating Game Interiors using MODO and Substance Designer
In this MODO and Substance Designer tutorial we’ll look at how to create game interiors using those two programs and Unreal Engine.
We’ll start off using MODO to quickly create high poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We’ll look at the key differences between using tiling textures and unique props and create examples of both.
Once our high poly meshes are complete we’ll create low poly and game ready versions of our work using MODO’s topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there we’ll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene.
Finally, we’ll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting.