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[Modo] 飞行器设计概念草图视频教程第1-4季合辑 CGcircuit Vehicle Design with Christoph...

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钓鱼的猎人 发表于 2015-2-26 15:29:57 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本视频教程是由CGcircuit机构出品的飞行器设计概念草图视频教程第1-4季合辑,CGcircuit Vehicle Design with Christopher Bonura Volume 1-4,时长:7小时,大小:1.1 GB,MP4高清视频格式,教程使用软件:Photoshop Maya Modo ,作者:Christopher Bonura,共4季,语言:英语。

Photoshop是Adobe公司旗下最为出名的图像处理软件之一,集图像扫描、编辑修改、图像制作、广告创意,图像输入与输出于一体的图形图像处理软件,深受广大平面设计人员和电脑美术爱好者的喜爱。多数人对于PHOTOSHOP的了解仅限于“一个很好的图像编辑软件”,并不知道它的诸多人人素材应用方面,实际上,Photoshop的应用领域很广泛的,在图像、图形、文字、视频、出版各方面都有涉及。

Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。

CGcircuit Vehicle Design with Christopher Bonura Volume 1-4
Volume 1 Duration 66m
In this tutorial we will establish a basic story to drive our vehicle design. Using these story points
we will explore a number of thumbnail sketches to come up with an idea. Once an idea is chosen we will
create orthographic and three quarter views to visualize the final design.
Volume 2 Duration 97m
In this tutorial we will use our orthograph views to create an accurate model of our vehicle. Using
only basic tools we will establish the main shapes then work our way down to functional details. Other
techniques such as kit bashing will be used to come up with interesting shapes and details. Unlike
production modeling this is a look at quickly generating a polished model to aid in concept art.
Volume 3 Duration 159m
In this tutorial we will start with creating a clean plate for our background. Using photographs and
paint will generate a clean plate so our vehicle will sit in a photo real environment. Using our
existing vehicle model we will take advantage of Modo’s preset materials along with our custom textures
to create believable materials and a finished look. The materials along with a very basic light setup
will give us a photo real render for our vehicle design.
Volume 4 Duration 85m
In this tutorial we will be taking our final 3D render to completion with paint and photographs. Some
of the areas that will be covered are painting atmospheric debris , lighting, cut lines, editing the
clean plate, weathering and various details to sell the believability of our vehicle and ground it into
reality. We will also go over using key render passes from Modo to aid in paint, and create a more
efficient workflow. Using a 3D render of our vehicle is a great tool in creating a believable concept
but paint helps breath life into your concept so it does not feel like a static 3D model.



























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