本视频教程是由Digital-Tutors机构出品的MODO 701汽车建模训练视频教程,Digital-Tutors Automotive Modeling in MODO 701,时长:4小时25分,大小:2.34 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO 701,作者:Justin Marshall,共40个章节,语言:英语。
Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。
Digital-Tutors Automotive Modeling in MODO 701
In this series of tutorials, we will look at a variety of methods for modeling an automobile in MODO. CG cars are a common sight in film and commercial projects. Whether it’s a commercial to show off the car’s superior engineering or they’re being tossed around by giant monsters in a movie, there is a big need to create 3D automotive models. The different parts of a car can present specific challenges but MODO provides some great tools to help us.
In this Tutorial we’ll use some polygon techniques to begin building our Dodge Charger with an eye towards its distinctive lines. Once we’re happy with the shape, we can cut the panels apart and add thickness. We’ll cover methods for maintaining hard edges and smooth contours. We’ll cover the common polygon modeling tools like Bevel and Loop Slice, as well as some duplication methods.
It’s a big project, but we’ll go step by step so that by the end, you’ll have created a 3D car from scratch. From there you can continue to add detail, materials, or begin creating the interior.