本视频教程是由Digital-Tutors机构出品的Modo雕刻技术基础入门视频教程,Digital-Tutors Getting Started with Sculpting in MODO,时长:1小时28分,大小:1.11 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO 701,作者:Justin Marshall,官方发布日期:2013年10月,共12个章节,语言:英语。
Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。
Digital-Tutors Getting Started with Sculpting in MODO
In this MODO tutorial we’ll use a simple creature model to learn the basics of sculpting. We’ll talk about using mesh-based sculpting to quickly deform and shape our geometry. We’ll set up image-based sculpting in order to create sculpted detail that is all contained within a very powerful type of displacement map.
We’ll also cover the use of a multi-resolution sculpting workflow. We’ll talk about setting up this common type of sculpting workflow in MODO and how we can navigate the different levels. Throughout the training we’ll cover common sculpting tools, brush tips and nozzle settings that will allow us to detail our creature very quickly. In the end, you’ll have the knowledge you need to begin sculpting your own models in MODO.