Katon takes you from beginning to end in the character creation process. He provides a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, polypaint, uvs, baking, texturing and presentation. A step by step guide is below.
For those wanting to understand the game pipeline, this is for you.
Week 1- Create base mesh and begin initial sculpt.
Week 2- blocking in the rest of the character
Week 3- Catch up Week
Week 4- Finishing the sculpt
Week 5- Creating our low poly mesh
Week 6- Creating UVs and also our normal and AO maps.
Week 7 – Texturing and Marmoset
Week 8 – Presentation