Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。
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CGCircuit Volume Rendering using Houdini and Arnold
This is mainly a course about lighting, shading and rendering different volumes using houdini and arnold.
The simulation process is not covered in this course except for chapter 4 where i explained how i created the clouds and i have included all the scene files.
Note: I have also included 1 frame vdb file for each of the simulations to help the viewer follow along the tutorial.
Prerequisites:
houdini