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[3dsmax] 3dsmax太空舱寺庙磨碎模拟技术视频教程 CMIVFX 3DS MAX DESTRUCTION ART WITH M-PA...

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钓鱼的猎人 发表于 2017-7-11 10:57:55 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本视频教程是由CMIVFX机构出品的3dsmax太空舱寺庙磨碎模拟技术视频教程,时长:2小时38分,大小:1.2 GB,MP4高清视频格式,附源文件,教程使用软件:Autodesk 3DS Max, Adobe Photoshop,作者:Ahmed Abd El Rahman,共11个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

cmiVFX机构是国际领先的高端特效教程提供者,网站以特效和三维技术为主,教程内容翔实而深刻,是少有的以深度而闻名的网站。而且教程的发散角度非常新颖,常常是技术弄潮人首选的新锐技术接受渠道。相对而言,其教程的价格也较高,不过由于其丰富的内容和实战的经验,已经物超所值。

更多相关内容请关注:3dsMax视频教程专区,中文字幕教程专区

CMIVFX 3DS MAX DESTRUCTION ART WITH M-PARTICLES
In this course, we use 3DS Max with M-Particles to create an awesome destruction simulation. We’ll be flying a spaceship through the doors of a temple, destroying the pillars and fracturing the floor.
Hello and welcome to this new workshop in cmiVFX. I will be with you in this exciting workshop on destruction with m-particles. First of all, we will create our temple with very basic and simple shapes. Then we will convert the lines to polygons and simple polygons for simulation.
Next, we will move to some simple modeling techniques for modeling the wall, the door, and some small details. We will use Photoshop to create an ornament and export it to 3DS Max and feed the ceiling with simple shapes. We will create another full panel to feed the floor and the other areas of the temple.
We will move to the polygonal techniques to model the pillars and the other parts of the temple, retaining very simple shapes for animation.
Then we will move to M-Particles to create the spaceship animation. We will set up the scene and our cameras and test our animation. We will fracture our pillars and the door and the walls with Rayfire and then pass these fragments to M-Particles as a particle group to create our destruction.
After that, we will create our ground fractures, stick it to the side of the ground, and test our simulation. And then we’ll pass this to the glue to hold it.
Finally, we will review our results and test our animation to see what we’ve done so far.
This workshop is from zero to hero in M-Particles. We will build a very simple to complex destruction system to handle the door, the floor, the spaceship, the right pillars, and the left pillars.





















更多相关内容请关注:3dsMax视频教程专区,中文字幕教程专区


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