FXPHD HOU211 Houdini Ocean Effects
With the release of Houdini 13.0 SideFX has extended their Ocean FX tools that were introduced in H12.5. Easy to use shelf-tools allow one click setups of complicated networks. Though as prof Nick Nimble found there are still quite a few hurdles you have to take if you want to put a boat on an ocean.
This course covers the Ocean FX tools, how they work and gives an insight in when to use the right tool. The majority of the course covers a project where we create a full CG shot of a boat on a rough sea. In the process we will use quite a few advanced techniques which we will tackle step by step. This is a course aimed at those who feel comfortable in Houdini but are looking to extend their skills.
Throughout this project you will learn to:
Create a full CG ocean shot
Think of FX in layers
Setup a horizon wide ocean
Render it realistically, using procedurals
Project a boat on this ocean, so it dynamically moves along with it
Simulate the water around the boat using a FLIP simulation
Blend this simulation around the edges towards the procedural to allow seamless blending in compositing.
Generate splashes and mist
Comp the shot using Nuke
Build Houdini Digital Assets to simplify your FX setups