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[Blender] Blender中3D技术与2D数字绘画结合工作流程视频教程

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钓鱼的猎人 发表于 2018-12-25 11:09:13 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题







本教程是关于Blender中3D技术与2D数字绘画结合工作流程视频教程,时长:8小时24分,大小:2.8 GB,格式:MP4高清视频格式,教程使用软件:Blender,附源文件,作者:Marco Bucci,共33个章节,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

如果您是Blender初学者,可以先看一下这部教程:
《Blender基础入门训练视频教程 》 中文字幕版:https://www.rrcg.cn/thread-16725248-1-1.html

更多相关教程请关注:Blender视频教程专区,中文字幕教程专区







































In today’s competitive world of concept art and illustration, the boundaries between 3D and 2D are becoming ever more blurred. It is often expected of 2D artists to have some degree of familiarity with 3D tools and processes. At the very least, understanding some basic 3D workflow and tools can really help you reach a higher creative potential.
This video class will teach you fundamental skills needed to integrate Blender – an industry standard, and free, 3D software – into your 2D workflow. The lectures are broken up into three chapters:
Chapter 1: Blender Essentials. Marco will introduce and explain all the 3D tools necessary to follow the tutorials. A great way to introduce yourself to the software!
Chapter 2: A project that combines elements made with basic 3D modeling, grease pencil, texturing, lighting and rendering, with digitally hand-painted 2D scenery and characters. The result is a 2D digital painting aesthetic, but with real 3D depth.
Chapter 3: A project using a modern day Hollywood ‘2.5D’ matte painting technique. Slightly more advanced 3D modeling (still suitable for beginners), combined with sophisticated camera projection mapping UV tools and digital painting to create a unique and dazzling cinematic blend of 2D and 3D.
Course features:
Great for beginner users of Blender, or beginners to 3D in general!
Course uses Blender 2.8 – the latest release of the software
Using Blender’s grease pencil as a bridge from 3D over to the realm of 2D illustration and digital painting
Preparing elements in 3D with basic UV texture mapping and rendering
Node and shader construction in Blender
Bringing your painting together in Photoshop with regular digital painting techniques. Full painting process shown, on two separate paintings, with discussions of fundamentals (light, color, value, composition, etc.) used throughout the process, as well as many other related thoughts along the way
Using digital brushwork to eliminate the sterile ‘3D look’
Using 3D ambient occlusion and shadow passes to aid painting
Using layers to help keep your process organized
Compositing elements back together for a final, striking image – all within Blender
All project files are included
Digital brushpack included

如果您是Blender初学者,可以先看一下这部教程:
《Blender基础入门训练视频教程 》 中文字幕版:https://www.rrcg.cn/thread-16725248-1-1.html

更多相关教程请关注:Blender视频教程专区,中文字幕教程专区

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