This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. You will be wise, padawan, to sharpen you material creation skills.
This is the latest version of this tutorial.
Chapters are organized in folders. All source files included.