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[Blender] Blender游戏场景制作视频教程第四季 3DMOTIVE MODULAR SETS IN BLENDER VOLUME 4

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钓鱼的猎人 发表于 2016-8-4 11:01:29 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本视频教程是由3dmotive机构出品的Blender游戏场景制作视频教程第四季,时长:1小时20分,大小:1.3 GB,MP4高清视频格式,教程使用软件:Blender,modo,共14个章节,作者:Alan Thorn ,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

更多相关内容请关注:Blender视频教程专区,中文字幕教程专区

第一季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16685976
第二季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16685981
第三季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16687780
第四季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16691118
第五季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16694150

3DMOTIVE MODULAR SETS IN BLENDER VOLUME 3
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

3DMOTIVE MODULAR SETS IN BLENDER VOLUME 4
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.



















更多相关内容请关注:Blender视频教程专区,中文字幕教程专区

第一季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16685976
第二季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16685981
第三季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16687780
第四季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16691118
第五季:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16694150



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