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[Blender] Blender科幻头盔制作训练视频教程 CGCookie Modeling a Sci-Fi Helmet

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钓鱼的猎人 发表于 2014-12-7 20:46:33 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题




本视频教程是由CGCookie机构出品的Blender科幻头盔制作训练视频教程,CGCookie Modeling a Sci-Fi Helmet,大小:3.5 GB,MP4高清视频格式,附工程源文件,教程使用软件:Blender 2.71,共22个章节,作者:Kent Trammell,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

CGCookie Modeling a Sci-Fi Helmet
What You Will Learn
Sculpting
This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we’ll approach the design of a custom helmet with Blender’s dynamic topology sculpting along with a useful addon called Sculpt Tools UI. This addon comes with several great tools, but mostly we’ll be focusing on two of them:
Grease Cut for to quickly slicing our digital ball into faceted shapes.
Extract Mask for easily generating additional pieces of digital clay.
Modeling
After concept-sculpting the helmet, we want to convert it to a high fidelity polygonal model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated with digital sculpting and improves sharp edge consistency.
With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into plausibility, which is a key characteristic of the sci-fi genre.



























http://pan.baidu.com/s/1sjK5gnz
或者
Blender鍙ゅ吀濂虫€у舰璞¢洉鍒昏壓鏈棰戞暀绋?rar (882.6 MB)

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