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[Blender] Blender跟踪与合成训练视频教程

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钓鱼的猎人 发表于 2013-8-18 14:27:49 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本视频教程是由CGCookie机构出品的Blender跟踪与合成训练视频教程,CG Cookie 2D Tracking and Compositing in Blender,大小:1.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Blender,作者:Sean Kennedy,共5个章节,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

CG Cookie 2D Tracking and Compositing in Blender
Learn Fundamental Skills Needed For Compositing
For a compositor, tracking is one of the most fundamental skills you can have. Everything depends on it, from rotoscoping and adding in simple things like lens flares, to more complex things like removing objects from a scene and advanced corner pinning. In this series, we’re going to explore how you can use tracking, not as a 3D artist, but as a 2D compositor in Blender. We’ll go through the different types of tracks and, using a variety of different examples, demonstrate how these techniques could be used in a real world scenario. A working knowledge of Blender’s 3D functions is expected for this series.

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