In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, he shows his render and compositing settings used in this DVD cover.
This DVD is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.
DVD Chapters:
00 - 04min - Introduction
01 - 11min - Creating the Base Mesh
02 - 49min - Sculpting the Base Body
03 - 23min - Retopologizing the Body
04 - 23min - Cleaning up and Reprojecting
05 - 11min - Creating the Mouth Bag
06 - 33min - Sculpting Details
07 - 26min - Sculpting the Teeth
08 - 20min - Polypainting the Body
09 - 07min - Isolating Mesh Elements
10 - 32min - Polypainting Details
11 - 09min - Blocking Out the Clothing
12 - 36min - Sculpting the Cloths
13 - 47min - Sculpting Accessories and Details
14 - 27min - Polypainting the Clothing
15 - 23min - Rending and Compositing
16 - 8min - Bonus: Overview of Fibers
Total Time - 6 1/2Hours
About the Instructor:
Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.
About Eat 3D:
Eat 3D has been feeding your brain for over 4 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.