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[Mudbox] 《3dsMax与Mudbox雕刻整合视频教程》Digital-Tutors Sculpting Integration Concep...

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钓鱼的猎人 发表于 2013-3-16 11:01:07 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本视频教程是由Digital-Tutors机构出品的3dsMax与Mudbox雕刻整合视频教程,Digital-Tutors Sculpting Integration Concepts for 3ds Max and Mudbox,时长:1小时34分钟,大小:3.15 GB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max 2013, Mudbox 2013,作者:Joshua Kinney,官方发布日期:2013年3月,共9个章节,语言:英语。人人素材网整理发布。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。   

Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。  

Digital-Tutors Sculpting Integration Concepts for 3ds Max and Mudbox
In this series of tutorials, we will discuss the concepts, techniques, and tools involved in using a sculpting workflow to build highly-detailed models.
When building 3d models for games, film, or other applications, a high level of detail is often required. In order to achieve this detailed look, it’s not always feasible to use more traditional 3d modeling methods- moving points or adding edge-loops. In addition, meshes that are actually that detailed would be unusable because of their high polygon count.

To get a detailed looking model while maintaining a workable poly count, a 3d sculpting application like ZBrush or Mudbox can be used. In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. For our example we will be using Mudbox. We’ll talk about how the mesh should be prepared. We’ll also cover the transfer of the geometry back and forth between applications. We’ll also talk about sculpting methods, as well as UV layout and map creation. Finally we’ll cover both manual and more automatic ways of setting up your sculpted assets back in 3ds Max.
In the end, you’ll have a great foundation in the purpose behind and methods involved in the subdivision sculpting process so you can begin to integrate it into your modeling workflow.

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