本视频教程是由Digital-Tutors机构出品的3dsMax与Mudbox游戏植物植被制作视频教程,Digital-Tutors Creating Vegetation for Games in 3ds Max and Mudbox,时长:3小时15分,大小:3 GB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max 2014, Mudbox 2014, Photoshop CS4, Unity 4.3,作者:Joshua Kinney,共17个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
Digital-Tutors Creating Vegetation for Games in 3ds Max and Mudbox
In this series of tutorials we will cover how to create vegetation for games. To begin we’ll start out small by creating grass. We’ll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we’ll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we’ll learn how to create a low polygon tree. We’ll go through the process of modeling, sculpting and texture our tree. We’ll also look at a method used to create branches. Finally, we’ll end the course by learning how to add our grass and tree into the terrain system in Unity.