本视频教程是由Digital-Tutors机构出品的3dsMax2014建模训练视频教程,Digital-Tutors Introduction to Modeling in 3ds Max 2014,时长:5小时5分,大小:2.7 GB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max 2014,作者:Joshua Kinney,共31个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Digital-Tutors Introduction to Modeling in 3ds Max 2014
We’ll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You’ll learn how to organize your model into hierarchies and keep your scene clean and efficient.
We’ll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models.
We’re going to take a slightly different approach to this introductory training, in that we’re not going to talk about all of 3ds Max’s modeling tools, but rather focus on the tools that you’re going to find most useful as you begin the modeling process.
If you have questions on a specific tool, try doing a search and you’re sure to find a lesson on it. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable for you.