本视频教程是由Digital-Tutors机构出品的3dsMax中NURBS曲面建模技术视频教程,Digital-Tutors Modeling Hard Surfaces with NURBS in 3ds Max,时长:53分,大小:248 MB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max 2010,作者:Justin Marshall,共8个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Digital-Tutors Modeling Hard Surfaces with NURBS in 3ds Max
In this course we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we’ll explore hard surface modeling by using a variety of NURBS and spline tools and techniques in 3ds Max to build a skateboard. We’ll go over tools like fillets, making NURBS primitives, and using splines. Upon completion, you’ll have a taste of the NURBS building process in 3ds Max and be able use these tools in your own projects.