本视频教程是由Digital-Tutors机构出品的3dsMax2013中mentalray核心功能使用视频教程,Digital-Tutors Introduction to mental ray in 3ds Max 2013,时长:3小时15分,大小:2.75 GB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max 2013,Available on Mobile Devices,作者:Kyle Green,官方发布日期:2012年12月3日,语言:英语。人人CG整理发布。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于人人素材DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Digital-Tutors Introduction to mental ray in 3ds Max 2013
Having a solid understanding of mental ray's core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in 3ds Max. We will begin our training in this series of tutorials by learning two different methods for simulating realistic indirect lighting in 3ds Max, the first method will use global illumination, then we will learn about the second method using final gather.
We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, we will learn how to minimize rendering artifacts such as final gather flickering from our animated scenes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.