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[3dsmax] 《3dsMax 创建底纹网络训练教程》

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钓鱼的猎人 发表于 2011-9-27 22:28:08 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题

本教程是由Digital-Tutors机构最新出品的3dsMax 创建底纹网络训练教程,时长1小时43分,附工程文件,使用软件:3ds Max 2012。







Digital-Tutors - Utilizing Shading Networks in 3ds Max 1 hrs. 31 min. |Released on September 1, 2011 |Project Files Included (9 MB) Required Software: 3ds Max 2012









In this collection of lessons, we will explore the process of creating and using shading networks within 3ds Max.
Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This course will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist.

13 videos in this course 教程目录
1. Introduction and project overview
2. Working with bump maps in 3ds Max
3. Using displacement maps in 3ds Max
4. Using transparency and opacity maps
5. 3ds Max texture mapping coordinates (part 1)
6. 3ds Max texture mapping coordinates (part 2)
7. Layering multiple textures in 3ds Max
8. Understanding Map Channels in 3ds Max
9. Applying texture maps to 3ds Max particles
10. UVW XForm modifier
11. Creating double-sided shaders in 3ds Max
12. Multi/Sub-Object materials in 3ds Max
13. Environment textures in 3ds max
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