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[Maya] 《Maya狼人纹理建模教程》Digital-Tutors Multi-Tile Texture Workflows

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钓鱼的猎人 发表于 2012-5-7 00:42:50 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本教程是由Digital-Tutors机构出品的Maya狼人纹理建模教程,时长:51分,教程使用软件:Maya, 3ds Max, ZBrush, Mudbox, MARI ,作者:Justin Marshall,官方发布时间:2012年5月1日,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在人人素材论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。





Digital-Tutors Multi-Tile Texture Workflows
In this series of tutorials, we’ll talk about using multiple texture tiles and how several different applications deal with them. Creating a good UV layout is important when texturing your models. But many times, trying to optimize your model to include everything on one map can create problems with low resolution and the inability to get an appropriate amount of detail on every area of the model. Breaking apart our UVs and textures into multiple texture tiles helps to alleviate this issue. In this course we’ll take a look at some of the advantages and disadvantages of using a multi-tile workflow. We’ll also explore the ways that different applications including ZBrush, Maya, 3ds Max, Mudbox, and MARI deal with multiple rr-sc.com texture tiles. We’ll also talk a lot about the naming conventions of each application and how those names correspond to the placement of the tiles. Once we’re done, you’ll have a good understanding of what multi-tile texturing is and how you can start to use it in your own projects













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