素材分类

[Maya] 《3dsmax现代室内装潢教程3部合辑》CG Cookie Creating a Modern Room Part 1-3

[复制链接]
钓鱼的猎人 发表于 2012-4-13 02:39:24 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本教程是由CG-Cookie机构出品的3dsmax现代室内装潢教程,教程使用软件:3dsmax  Mental Ray iRay,,大小:1.31 GB,格式:MP4视频,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的人人素材动画制作,后更进一步开始参与影视片的特效制作人人素材,例如X战警II,最后的武士等。

CG Cookie Creating a Modern Room Part 1-3
With this Citizen Exclusive tutorial series we’ll take a look at how we can proceed to model a complete modern design room, creating photo-realistic shaders to simulate complex surfaces, modeling furniture and all the objects we need to complete it. We’ll see how to simulate daylight and nighttime lighting, and we’ll see how to render it with iRay, users that has no iRay can follow the tutorial and use Mental Ray as rendering engine.

Part 1 : With this new tutorial series we\’ll take a look at how we can proceed to model a complete modern design room, creating photorealistic shaders to simulate complex surfaces, modeling furnitures and all the objects we need to complete it. We\’ll see how to simulate daylight and nighttime lighting, and we\’ll see how to render it with iRay, users that has no iRay can follow the tutorial and use Mental Ray as rendering engine.

Part 2 : In this tutorial we\’ll continue working at the Modern Room scene we started in Part 1. We\’ll add more details to the main rr-sc.com furnitures we have, usingbasic polymodeling tools, and adding materials usign Arch&Design shader. We\’ll start to fix some shaders around the environment, and add more objects as a carpet, some vase etc etc. In Part 3 we\’ll finalize the modeling and lighting to obtain final image with daylight and night time illumination.

Part 3 : This new video tutorial for 3ds max is the final part of the modern design room series. We\’ll continue working on itadding more details and furnitures around, using basic poly modeling tools. We\’ll finalize the lighting and shaders, finding final pointof view and rendering it in daylight and nightime using photometric lights. Finally we\’ll see how to obtain a better look using some simple color correction using Combustion.






























115网盘永久+迅雷离线地址:

http://kuai.xunlei.com/d/USDYXUHXYMPF
http://kuai.xunlei.com/d/UKFMHXDFYIHM

或者

[thunder]Thunder://QUFmdHA6Ly9ycnNjOnJyc2NAMTI1LjIxMS42NS4yOS+htjNkc21heM/WtPrK0sTa17Dk6r3Ms8wzsr+6z7ytobdyci1zYy5jb23Iy8jLy9iyxC5wYXJ0MS5yYXIKWlo=[/thunder]
[thunder]Thunder://QUFmdHA6Ly9ycnNjOnJyc2NAMTI1LjIxMS42NS4yOS+htjNkc21heM/WtPrK0sTa17Dk6r3Ms8wzsr+6z7ytobdyci1zYy5jb23Iy8jLy9iyxC5wYXJ0Mi5yYXIKWlo=[/thunder]

解压密码:




该贴已经同步到 admin的微博
3dsmax
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关注0

粉丝0

帖子57065

发布主题
阅读排行 更多
广告位
关注官方微信

微信号:dean_green

微博:blueFresh素材大全

QQ1群:45163589

QQ2群:54765476

工装设计

微信:

-------
-------------
----------------------

Archiver-手机版-小黑屋- 朵朵设计素材

Powered by 如皋市含翌图文设计工作室 X3.4© 2015-2019 Comsenz Inc.  苏ICP备15034905号-2