Learning
Autodesk Maya 2009 The Special Effects Handbook
This exceptional, full-color
Autodesk Maya Press title -- produced by Autodesk (formerly Alias), the
software's creators -- uses an award-winning movie short as the basis for the
book's all-new hands-on tutorials.
Readers will follow clear step-by-step
projects to understand the rendering and dynamics stages of production.
Readers will learn how to:
-Create materials and textures
-Set up
lights and cameras
-Work with shadows and raytracing Learn to control your
renders
-Understand rendering for special effects and compositing
-Explore hardware rendering and vector rendering
-Create Caustics and
Global Illumination effects
-Understand Final Gather and HDRI techniques
-Create Maya and mental ray
-Shaders Create and animate Rigid Body
objects
-Create and animate particles using fields, goals, ramps and
expressions
-Render particles with hardware graphics and software techniques
-Dynamically animate NURBs and polygonal surfaces using Soft Bodies Utilize
-Artisan functionality in conjunction with Maya Dynamics tools Instance
geometry with particle motion
-Use Dynamic Constraints including
-Rigid
Body constraints and soft body springs Otimize and troubleshoot dynamics scenes.
Learn how to produce desired design techniques with the how-to, detailed
instructions in Learning Autodesk Maya The Special Effects Handbook (Official
Autodesk Training Guide, includes DVD). This book uses actual production files
from an animated short film in tutorials that will get you familiar with Mayas
tools, options and capabilities. Follow the clear, step-by-step instructions to
understand the rendering and dynamic stages of productions. You can explore
lighting, texturing and visual effects and become familiar with the latest
features through the books new tutorials and art.