本视频教程是由Digital-Tutors机构出品的Unity二维赛车游戏制作视频教程第三季,Digital-Tutors 2D Racing Game Series in Unity Volume 3,时长:2小时11分,大小:1.4 GB,格式:MP4视频格式,附工程源文件,教程使用软件:Unity 4.2,作者:Joshua Kinney,官方发布时间:2013年10月,共14个章节,语言:英语。
Digital-Tutors 2D Racing Game Series in Unity Volume 3
In volume 3 of the 2D Racing Game Series in Unity we’ll be working on creating the core gameplay functionality for the power ups.
We’ll get started by creating boundaries for the level to keep the player from leaving the game area. Then we’ll begin scripting the functionality of our powerups. We’ll learn how to properly assemble these prefabs and how to instantiate them when the player presses a specific button.
Then we’ll begin working on the projectile functionality where it will fly through space and destroy itself when it collides with any object or when it’s lifespan is exceeded. After that, we’ll take what we’ve learned and apply it to the trap and boost functionality. Once the powerups have been assembled, we’ll learn how to make each one affect the player in their own way.