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[Unity] Unity二维游戏项目制作视频教程

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钓鱼的猎人 发表于 2013-4-27 21:50:01 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本视频教程是由3DMotive机构出品的Unity二维游戏项目制作视频教程,3DMotive Creating 2D Games in Unity,大小:2.18 GB,格式:MP4高清视频格式,附工程源文件,教程使用软件:Unity, Photoshop,语言:英语。

Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone和Android平台。也可以利用Unity web player插件发布网页游戏,支持Mac 和Windows的网页浏览。它的网页播放器也被Mac widgets所支持。

Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

3DMotive Creating 2D Games in Unity
In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine. You’ll learn the ins and outs of creating your interface, building 2d targets, the scripting and coding needed to bring it all together, and much more. At the end of this course, you’ll be on your way to creating your own 2d games inside of Unity!In this tutorial series, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.

Creating 2D Games in Unity content:
Chapter 1 Introduction
Chapter 2 Project Overview
Chapter 3 Configuring the Interface
Chapter 4 Setting Game Tab Resolution
Chapter 5 Orthographic Cameras
Chapter 6 Pixel Coordinates
Chapter 7 Generating Planes
Chapter 8 Draw Calls and Batching
Chapter 9 Customizing the Unity Interface
Chapter 10 Moving Forward with ScriptableWizard
Chapter 11 Configuring 2D Textures for Atlasing
Chapter 12 Automating Texture Configuration
Chapter 13 Generating Atlas Textures
Chapter 14 Recording UV Data
Chapter 15 Creating the Final Atlas Texture
Chapter 16 Editing UVs
Chapter 17 Starting the Shooting Gallery
Chapter 18 Coding the Mouse Cursor
Chapter 19 Creating a Game Manager
Chapter 20 Checking for a Win Condition
Chapter 21 Creating Moving Enemies
Chapter 22 Bringing it all Together













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