Digital-Tutors
Unity Mobile Game Development: Character and Weapon Modeling
In this series
of tutorials, we will talk about the steps that we went through in order to
build the character and weapon models for our Unity mobile game project. We will
start by referencing our game document, which will be our guide through the
process of creating our Unity game. We can find information on the look of our
models but also on the desired resolutions of the models and textures. We will
concentrate on creating game topology for our two characters and two weapon
models. We will also cover map generation and texture painting as part of the
process. In the end we will have models ready to be rigged and animated or
plugged directly into the game engine. We will use a variety of software
packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our
assets so there will be a lot of back and forth. This course references some
pre-made assets and covers methods for modifying and prepping those assets for
this particular game. In most of these cases, if you'd like to learn to build
these assets from start to finish, there is a tutorial that will fill your need.
For instance, in this course we look at the steps we went through to modify the
biker character from Creating High Resolution Characters in ZBrush 4 and
Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build
the character from scratch, those two courses will take you through the process.
The same goes for the enemy tick creature, which is from the Introduction the
Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.