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[三维软件] Eon Vue与PlantFactory & Extra R2 2019版

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钓鱼的猎人 发表于 2019-5-7 15:33:06 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题






本软件是关于Eon Vue与PlantFactory & Extra R2 2019版,大小:6.3 GB,支持Win64位系统,语言:英语。

Vue系列产品为3D自然环境的动画制作和渲染提供了一系列的解决方案。Vue系列有很多不同的产品,这是为了满足不同阶层的用户的需要:可以满足专业的制作工作室,同样也能满足3D自由艺术家。

The Plant Factory Producer是一个革命性的三维植被软件,可以建模,动画和渲染,专用于CG,SFX,建筑和游戏制作。

《Vue基础入门训练视频教程》 中文字幕版:
https://www.rrcg.cn/thread-16496443-1-1.html

更多相关内容请关注:软件专区,Vue教程专区,中文字幕教程专区



e-onsoftware公司2019年春季发布版本——将场景中的对象直接载入到生态系统中:







e-on software公司发布了数字自然工具Vue和PlantFactory的最新版本。

Vue R2中新增了将场景中的对象直接载入到生态系统(EcoSystem)中的选项,扩展了该软件的云工具集,同时新增了对Path Tracer(路径追踪器)渲染引擎中位移操作的支持。

PlantFactory R2中新增了查看植物交互式路径追踪预览的选项。这次更新自去年Vue从原来的独立许可证系统,改为仅支持订阅服务的产品以来,对该软件的第一次更新。

VueR2:对生态系统、云和Path Tracer(路径追踪器)的更新

Vue是e-on公司开发的景观创建工具,这次更新增加了很多新功能,包括将场景中的对象直接载入到生态系统中的选项,可以作为材质载入,或者通过EcoPainter工具载入。

体积云系统(上一个版本更新的重点内容)中新增了输入和输出VDB文件的选项,还新增了一组云调制控件,来调节云的外观和形状。

现在云输出也是多线程的,而且性能得到了“很大的优化”。

Vue工具的Path Tracer(路径追踪器)渲染引擎新增了对位移、两面材质和摄像机背景的支持;Gamma管理也通过“创建新的Natural FilmResponse滤镜”而得到了改进。

对Substance格式材质的支持也得到了扩展,现在用户可以查看参数组,并加快预览速度。

另外还有很多常见的性能和工作流程改进,以及漏洞修复。

e-onsoftware公司2019年春季发布版本——使用Path Tracer(路径追踪器)在PlantFactory中进行渲染操作:







PlantFactoryR2:新的路径追踪交互式渲染

植物创建工具PlantFactory中新增的主要功能是:查看植物的实时跟踪预览选项,旨在为最终渲染输出提供更准确的视觉反馈。

与Vue工具一样,Gamma管理和对Substance材质的支持也得到了更新;另外还有一些稳定性和工作流程方面的改进。

系统要求

Vue和PlantFactory工具的最新版本,适用于64位Windows 7+和macOS 10.13+系统。

A New Beginning – New Business Model and Product Portfolio. Together with its recently unveiled corporate re-branding, e-on software has undertaken a radical twist in the way it operates its business. Based on feedback and requests from its community, e-on has revised its entire pricing structure and replaced its former dated upgrade and support programs in favor of a more coherent, modern, understandable and – more importantly – budget friendly price grid.
The company is now offering its applications through three “solutions”, each dedicated to a specific artist profile. All three solutions bundle a version of VUE and PlantFactory, together with additional benefits depending on the chosen solution:
Features:
They’ll rock your world!
VUE features an interface design that’s optimized for ease-of-use and productivity and is packed full of amazing rendering features including volumetric effects, glowing materials, lens flares, stars and planets, rocks, and more!
VUE is so productive and easy to use that you’ll be designing and animating 3D scenery within seconds.
Terrains:
-VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE’s got you covered!
-Create hydrological and thermal simulations, manually sculpt them in real time, and even animate the parameters. Procedural terrains provide an unlimited level of detail; move your camera closer, and more detail is seamlessly added.
-Like procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. Allowing more flexibility and realism to your terrains. Heightfield Terrains are also significantly faster to render!
Rendering:
-VUE offers 2 render engines: a fully customizable CPU Ray-tracer, and a hybrid GPU/CPU Path tracer. Both render engines incorporate all of today’s high-end features yet stands out in their ability to handle huge polygon counts quickly and efficiently.
-Render your scenes in stereo, 360° VR Panoramas, VR180, to play them on any Stereo-compliant platform (such as Youtube for instance) or devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.
-For more artistic freedom, VUE also includes a fully featured Non-Photorealistic Rendering shader that analyzes your renders to create stylized artwork.
Integration:
-Because we understand that our tools will find their place with bigger arsenal in your pipeline, we made sure that what you do in VUE does not merely stay in VUE, and what you do outside of VUE can be imported seamlessly.
-VUE can be installed both as a standalone package, and as a plugin for 3ds Max, Maya, Cinema4D or LightWave. With the included conversion tool, VUE scenes can be rendered with any renderer such as RenderMan, Arnold, Octane, VRay Next, Corona, etc.
-VUE features an extensible architecture that can be programmed using the Python cross-platform standard for application scripting.
-Easily exchange geometry with ZBrush using GoZ (terrains as quads, other meshes as triangles).
-Camera motion can be imported and exported as .FBX as well as Nuke .CHAN files. – And that’s just scratching the surface of how well VUE can fit into your workflow!
Export:
-VUE lets you export every single asset of your scenes: Plants, Rocks, Terrains, Ecosystem populations, procedural materials, Camera paths, lights, Cloud Layers, Standalone Clouds and even full scenes, in a wide variety of file formats, such as FBX, Alembic, OpenVDB, 3ds, Collada, Ptex and more. You can control every single Level of Detail, per instance, or globally. On top of this, skies can be exported as HDR skydomes or skycubes.
Compositing:
-VUE provides extensive multi-pass rendering options. Virtually every rendering element, every layer, every material and every single object can be assigned a separate pass. VUE generates all multi-pass renders in High Dynamic Range, including all objects, cloud and layer masks, rendering components, ambient occlusion, shadows, reflections, atmospheric contributions, etc. Multi-pass renders can be exported as EXR 32 bit files with each pass stored in high dynamic range format.
Materials
-The creation of natural 3D environments requires highly complex shaders that respond to altitude or slope, seamlessly cover any terrain, and exhibit enough detail whether seen from distance or from close-up.
-VUE features a shader system that is fully optimized for the challenges of Digital Nature. By using three types of material editors, you can effectively create anything from simple bitmapped textures to elaborate multi-layered procedural materials that dynamically respond to the environment.
-VUE is fully compliant with the PBR Metalness workflow and includes a Specular to Metalness converter.
System Requirements:
OS:Windows 64 bit (Windows 7, Windows 8 or Windows 10)
CPU:Multi-core CPU (Intel QuadCore, Core I7),


《Vue基础入门训练视频教程》 中文字幕版:
https://www.rrcg.cn/thread-16496443-1-1.html

更多相关内容请关注:软件专区,Vue教程专区,中文字幕教程专区
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