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[三维软件] 《3ds Max植物插件》(Exlevel GrowFX)v1.5.0 SP1 for 3DSMax [迅雷]

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钓鱼的猎人 发表于 2011-1-30 18:07:04 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
中文名: 3ds Max植物插件
英文名: Exlevel GrowFX
资源格式: 压缩包
版本: v1.5.0 SP1 for 3DSMax
发行时间: 2011年
制作发行: Exlevel.
语言: 英文
简介:  



软件类型:多媒体类-3D插件
软件性质:破解软件
操作系统:Windows
应用平台:Winll
问题反馈: http://exlevel.com/support/[/url]
网站链接: http://exlevel.com/features/
软件介绍:




GrowFX是由ExLevel公司基于Autodesk® 3ds Max®平台创建的一个植物插件 , 他可以创建参数化的树木花草以及自然界的其他植物模型. 你可以使用多样化的参数来创建属于你自己的植物, 比如年龄、生长方向、风效以及动画效果.

该插件可以用于3ds Max 9-2011 (32/64位)或者3ds Max Design 2009-2011 (32/64位).

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Exlevel is delighted to offer GrowFX - a new system of modeling and animating plants for Autodesk® 3ds Max®.

Now you can recreate digitally a lifelike 3D model of any plant, from grass and trees to woodland using a refreshingly simple interface and an essential set of parameters that you can set up yourself.


GrowFX lets you create broadleaf trees, conifers, palm trees, flowers, ivy and many other vegetational compositions. Its unique model building tools will help you create creeping plants, entwining scene objects, and shearing plants of any shape. Plants may bend around different objects.

GrowFX is fully compatible with 3ds Max®. All parameters can be animated. You can, for example, create a wind animation, plant growth animation and other kinds of animation you can imagine. There is also an opportunity to edit the parameters using MAXScript.

GrowFX is a plug-in for Autodesk® 3ds Max®, allowing you to build any plants and trees.

GrowFX works in 3ds Max 9, 2008, 2009, 2010, 2011 (32/64-bits) and 3ds Max Design 2009, 2010, 2011 (32/64-bits).

Creation of realistic trees


GrowFX allows you to create extremely realistic trees thanks to a special technology called Meta mesh. With Meta mesh, it is possible to combine a trunk and branches into a single surface with smooth transitions at the points of contact. Meta mesh can also create tree trunks of any shape.

Create grass and woodland


One GrowFX object can be used to create a single plant or a group of plants. You can do it by distributing either by specified start points, or from a surface of an object. In case of distribution from an object surface, values of some parameters can be controlled by texture maps. For example, maps can control density of plants, height of plants, etc.

Create climbing and trailing plants


The direction modifier called Object reaction direction allows you to create a variety of climbing and trailing plants by using path reaction (reflection / magnetic) to other objects of a scene. Moreover, reactions can help you create plants growing around different obstacles or plants in closed places.

Create sheared plants


The direction modifier named Object slice direction allows you to create sheared plants of any shape. In doing so, you can make use of standard shapes from helper objects of the Exlevel category, including plane, box, sphere, as well as a shape of any other geometric object of a scene.

Create plants of any shape

GrowFX allows users to specify any shape for stems and branches. This can be achieved thanks to splines, using the Spline direction modifier. In doing so, you can use interpolation between different splines, creating smooth transitions from one shape to another.

Animation in GrowFX

You can animate almost all parameters and create any plant animation: growth, wind, etc. It's also possible to use the Affects mechanism to get specific parameters to influence others, so that you do not have to configure animation by hand. For example, you can set up a dependency of the length of main branches from the overall height of a tree, and dependency of small flowers from the length of main branches. Then it'll be enough to animate a tree height to create a fully-fledged animation of a growing plant.

Use of custom geometric objects

GrowFX offers a mesh builder called Instanced geometry. It allows using any geometric objects and even entire object hierarchies made by the user to create leaves, flowers, fruit and many other objects that may be required for a plant. Besides, you can use animation of these objects to show stages of their growth, distributing them over the main plant. For example, you can create a plant with blooming flowers in the lower part and buds on top. A GrowFX object can inherit all materials from the used objects. Objects can deform along path directions which can be used to create custom leaves. By creating only one geometric shape of a leaf, you can make it sway in the wind or make leaves look unique thanks to chaotic directions.

Speed of display in viewport


As a rule, most plants in 3D have many polygons and vertices. It makes it hardly possible to display many plants in viewport. In GrowFX this issue is solved. There is a special display mode called View line only which displays models in viewport as simple lines. Moreover, for paths that generate many lines (for example, leaves or small branches), you can set up the amount to be displayed in viewport by setting the lowest value of Percentage of paths.



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