3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
Beta versions contain bugfixes and features for upcoming V4. Beta features intended for V4 may be enabled or disabled via Edit-references->Show beta tools. Pay attention that versions from 3.7.14 it are actually V4 betas and many features that you see there are actually V4 preview. Beta features are LC tools, iconic UI, colored specular/emissive, scaled projection for photoshop, some new retopo tools, vertex voxel painting and some other, you may check it with "Show beta tools". But actually it hard to distinguish what beloongs to V3 and what to V4 because V4 is just logical evolution of V3.
Changes:
24.11.2012 BETA6
- big work performed over stabilizing and optimizing 3D-Coat. I hope LC tools will work much more predictably and faster. Many areas of 3D-Coat including paint, retopo, voxels was tested and a lot of bugs fixed. A lot of Mantis bugs fixed.
- Zooming in/out speed will depend on distance from the pivot point to perform better navigation
- options how ghosting will be treated (see top panel)
- Direct uploading to sketchfab.com done
About 3D-Coat
Currently Andrew Shpagin is Lead Programmer and Director of the 3D-Coat project. He gained experience of creating game development tools while working on game projects at GSC Game World studio, where he occupied the position of Lead Programmer in the strategy department. Andrew has 9 projects released. Many of them are well-known and popular not only in ex-USSR, but also in Europe, North America and Japan.