素材分类

[渲染软件] Redshift颠覆级GPU渲染器V2.0.79版(新破解) REDSHIFT 2.0.79 WIN

[复制链接]
钓鱼的猎人 发表于 2017-5-8 10:57:56 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题



本软件是关于Redshift颠覆级GPU渲染器V2.0.79版(新破解),大小:260 MB,支持Win64位系统,语言:英语。

Redshift介绍
Redshift是世界上第一个完全基于GPU加速的,有偏差渲染器。Redshift渲染场景比现有的基于CPU的渲染器要快许多倍,它能节省时间和金钱,并发挥你的创造力!

偏差渲染
Redshift是一种有偏差的渲染器,Redshift使用较少的样本数量运用近似和插值技术,实现无噪点的渲染结果,使比无偏差渲染器快得多。

Out-of-Core心架构
Redshift采用了out-of-core架构的几何体和纹理,让您可以渲染大型场景,否则大场景将永远不能在显存中渲染一个GPU渲染共同问题是,它们受到显卡可用VRAM(显存)的限制——它们只能渲染储存在显存中的中的几何体和纹理。这对渲染数百万多边形和纹理以“G”为单位的大场景是一个问题。随着Redshift诞生,渲染数以千万计的多边形和几乎无限数量的纹理成为可能。

更多相关内容请关注:软件专区







REDSHIFT 2.0.79 WIN
Redshift Rendering Technologies has announced the release of Redshift 2, their GPU based biased renderer designed to run exclusively on NVIDIA GPUs. This update introduces integration with 3DS Max in addition to existing support for Maya and Softimage. Support for Houdini and Cinema 4D is also expected later this year.
Redshift is the world’s fastest renderer built to meet the specific demands of contemporary high-end production rendering.
By leveraging the incredible computing performance and efficiency of the GPU, Redshift dramatically speeds up rendering, resulting in faster iteration and lower costs. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.
Biased GPU renderer
Experience lightning fast rendering and reduced noise thanks to approximation and interpolation.
Unparalleled speed
Tap into the power of GPU-accelerated rendering and bring your ideas to life with quick iterations.
Supports multiple GPUs
Make use of all compatible GPUs in your machine – even if you mix and match models and generation.
Out of core rendering
Utilize your system’s RAM when your VRAM is maxed out.
Node-based shading
Achieve photorealistic or highly stylized renders via a powerful and flexible shader system.
Proxies & instances
Render billions of polygons without crashes or memory errors.
Camera modes
Access a full suite of camera modes, from perspective to stereo spherical for VR.
AOV support
Enjoy Arbitrary Output Variables support for standard and advanced outputs, suitable for deep compositing.
Unlimited updates
Stay updated with latest builds via active maintenance, ensuring peak performance and compatibility.
New features include:
? Volumetrics (OpenVDB) – Render clouds, smoke, fire and other volumetric effects with production-quality results (initial support for OpenVDB volume containers)
? Nested dielectrics – Accurately simulate the intersection of transparent materials with realistic results and no visual artifacts
? New BRDFS and linear glossiness response – Model a wider variety of metallic and reflective surfaces via the latest and greatest in surface shading technologies (GGX and Beckmann/CookTorrance BRDFs)
? New SSS models and single scattering – Attain more realistic results with support for improved subsurface scattering models and single-scattering
? Redshift Material – Utilise a more intuitive, PBR-based main material, featuring effects such as dispersion/chromatic aberration
? Multiple dome lights – Combine multiple dome lights to create more compelling lighting
? alSurface support – Access full support for the Arnold shader without having to port settings
? Baking – Save considerable amounts of rendering time with baking for lighting and AOVs






更多相关内容请关注:软件专区


Maya Houdini Softimage
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关注0

粉丝0

帖子57065

发布主题
阅读排行 更多
广告位
关注官方微信

微信号:dean_green

微博:blueFresh素材大全

QQ1群:45163589

QQ2群:54765476

工装设计

微信:

-------
-------------
----------------------

Archiver-手机版-小黑屋- 朵朵设计素材

Powered by 如皋市含翌图文设计工作室 X3.4© 2015-2019 Comsenz Inc.  苏ICP备15034905号-2